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Battle Royale will see some changes. The economy has had a lot of their prices revamped, while the weapons you find on the ground have also been rebalanced, making some easier or harder to find. The current public events for Battle Royale are Supply Choppers, Fire Sale and Jailbreak, with the current contracts in rotation being Recon, Bounty, Scavenger, Supply Run and Most Wanted.
Another big change is that Dead Silence is now classified as ‘Legendary’ orange loot, making it a little harder to come by. The final circle will now also be less likely to end on the peak of Caldera. Finally, the new patch has disabled Planes in solo queue in all modes (for now).
Weapon changes:
Assault Rifles
Assault Rifle Alpha (VG): ADS Speed decreased to .26, down from .255
Volkssturmgewehr (VG): ADS Speed decreased to .265, down from .26
Handguns
Klauser (VG): Bullet Velocity increased to 390, up from 353 Machine Pistol (VG): Mid Damage increased to 16, up from 15 Top Break (VG): Bullet Velocity increased to 399, up from 360, Max Damage Range increased to 925, up from 800, Mid Damage increased to 34, up from 30, Min Damage increased to 26, up from 24
Light Machine Guns
DP27 (VG): Lower Torso Multiplier decreased to 1, down from 1.1 Light Machine Gun Charlie (VG): Left Upper Arm Multiplier decreased to 1, down from 1.1, Lower Torso Multiplier decreased to 1, down from 1.1, Right Upper Arm Multiplier decreased to 1, down from 1.1
Marksman Rifles
M1 Garand (VG): Recoil behavior adjusted
Sniper Rifles
3-Line Rifle (VG): ADS Speed increased to .517, down from .5, ADS Movement Speed increased by 27.1%, Gun Bob decreased, Movement Speed increased by 3.7%, Neck Damage Multiplier increased to 1.6, up from 1.5
Gorenko Anti-Tank Rifle (VG): ADS Speed increased to .66, up from .7
Kar98k (VG): ADS Speed decreased to .455, down from .29
Type 99 (VG): ADS Speed increased to .48, up from .58, Gun Bob decreased
Submachine Guns
Submachine Gun Charlie (VG): Maximum Damage Range decreased to 422, down from 473, Mid Damage Range decreased to 600, down from 612
Type 100 (VG): Gun Kick adjusted
Welgun (VG): Maximum Damage Range decreased to 525, down from 581, Mid Damage Range decreased to 734, down from 778
Multiple overall nerfs for some of the most popular barrel attachments
Gameplay changes:
Aim assist: Will now scale appropriately and will not cause uninted increase of aim assist strength
Armor plating: Will now prioritize refilling 1 full plate of armor before filling partially damaged plates
Ascenders: Can now be excited with the jump button, with a prompt to exit added
Gas Mask: Will no longer be auto-equipped when ADS-ing, however it will still deplete while doing so and players will take damage like normal
Gasoline Canisters: Will not detonate due to stun grenades, can be thrown through glass windows and the kill damage zone is reduced due to fall off damage
Gulag: Footsteps of spectators are less audible
Mantling & Traversal: Increased mantle height, map improvements to aid traversal including visual changes to improve performance on consoles
Parachutes: same speed going forwards as going sideways, can be pulled out at lower height and sooner after exiting the plane
Vehicle changes:
Fighter Plane: Less health and weapon damage, won’t be able to auto-target skydiving players
Anti-aircraft gun: Flak damage range increased, all heat clear once overheat has cooled down while heat dissipation rate has also been increased
Squad transport: Improved handling, speed and off-roading
Utility truck: Improved handling, speed and off-roading