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Sharp shooting is a very high-risk, high-reward playstyle. A seasoned sniper can easily make it to the final circle of the lobby while a poor long-ranged fighter may drop out in the first few minutes. Bullet drop is a massive obstacle in learning how to snipe, however it is easily avoidable.
Your bullet drop is heavily reliant on the sniper or other class of weapon you decided on using. In general, the 200 to 300 meters range are where bullets start to see dropping of some kind. Any range below this is a fairly straight shot. Bullets will also drop in an arc like shape, so you will have to start aiming above where you want the bullet to land. This requires micro-adjustments, centimetres and not inches of cross hair movement.
As stated, bullet drop will vary based off rifle. If you plan to take a lot of long distance gunfights, avoiding using guns like the Dragunov as it yields awful bullet drop rates. The HDR and HDR Pro attachment is capable of fixing up most rifles’ poor bullet drops. With this modification, bullet drop is virtually rendered non-existent at incredibly far ranges.
Target selection is also a major factor in bullet drop. Stationary targets are obviously easier to land shots on, however not every opponent will be standing still. If you’re after a moving target, you’ll need to lead your shots as well as account for bullet drop. Again, with the HDR you won’t have to account for bullet drop too much and will simply focus on leading your target.